Aleph Kids

Game-based English learning with an AI companion

Role

Lead Product Designer - Sole Designer

Type

Startup Project · Launched Service

Duration

3 months ( 2026.06- 2026.08 )

Team

1 Product Designer, 2 Developers / Co-founders

Context

Learning English Through Play with Aleph Kids

Aleph Kids is an English learning experience built in Minecraft, where children learn and practice English with an AI character named Annie while parents track their progress. I spearheaded the end-to-end design of Aleph Kids, shaping the experience for both children and parents.

Project Background

Proving Early Potential

Aleph Kids validated its learning potential through repeated sessions with real children and quickly gained attention from parents through social media. These early results led to its selection for Y Combinator’s 2025 F25 batch.

Pain Point

Subscribed Once, but Didn’t Stay

Parents subscribed after discovering Aleph Kids through social media or word of mouth, but did not continue their subscriptions. Many children also failed to return after their first session, limiting consistent learning.

*Parents discover Aleph Kids through social media and decide whether to subscribe. The service is accessed through a parent account, while children play and learn.

Problem

Two Users, Different Motivations

Through interviews with 15+ parents and children who did not resubscribe, I found that children lacked a reason to return and play, while parents lacked a reason to continue subscribing.

Design Goals

Designing for Two Different Needs

I defined two design goals around the needs of children and parents.

Home For Child

Encourage children to explore, play, and look forward to coming back.

Playful Visuals

Positive Reinforcement

Game-based Motivation

Dashboard For Parent

Make learning progress visible and give parents a reason to keep subscribing.

Learning Evidence

Progress Visibility

Clear Feedback

Final Design · Child

A Home Built Around Play

I centered Home around Annie, making it fun for children to explore content and building anticipation for the next play.

1

Character Interaction

Annie interacts with children like a game character, using conversation, praise, and progress to guide their next play.

2

Featured Content

I featured recommended content prominently at the top, so children can start playing without hesitation.

3

Easy Exploration

I used icons to make map types and difficulty easy to scan.

Beginner

Intermediate

Hard

Survive

Explore

Battle

Collect

I expanded the experience beyond gameplay, giving children more ways to explore English content and grow with Annie.

Beyond gameplay, children could explore a wider range of focused English learning content.

I created a space to build a deeper connection with Annie through character levels and growth.

Final Design · Parents

Making Learning Progress Visible

By redesigning the Growth Report around learning progress, I made it easier for parents to see what their child is learning and understand its value.

1

Make Real English Use Visible

Show speaking time and learned words and sentences to make learning progress tangible.

2

Turn Feedback into the Next Step

Highlight strengths and what to practice next to support continued learning.

A Closer Look at Learning

A Closer Look at Learning

See when and how children use English, what they learn, and how their learning builds over time.

See when and how children use English, what they learn, and how their learning builds over time.

Before & After

Before - Unclear Purpose

-Children lacked motivation and a clear next step.

-Parents could see what their child did, but not what they learned from it.

After - Clearer Experiences for Each User

-Annie motivates children and leads them into play.

-Learning results and feedback show value and support continued subscription.

Outcome

Growing Together Through Learning

Child



Following the redesign, 7-day return and monthly active users increased, showing stronger continued engagement among children.

Parent



Revenue increased by 13%, while the impact of continued engagement on subscription renewal requires longer-term observation.

@ 2026 Grace Song

Linkedln